Ella Chiu
Generalist / FX Artist
Progress 1
Source from gettyimage
I pick up butter melting corn for my project. I decide to procedurally model the corn inside Houdini, and I had run into a problem with the corn kernels arrangement and here's how I fix it.


I was using scatteralign node and copy to points but the normal is not correct. So I use the normal and up vector inside point wrangle.

I also have issue with assign the random color for each kernels. I pack them inside the copy to points in order to solve the problem.

No Packed

Packed
Next Step
I have to figure out how to use karma shader override for the corn and also use the ramp inside point wrangle node to control the shader of the butter. The butter will have two colors because it's melting; one color is transparent, and one color is dark yellow.

